Harry Potter Spells

Harry's Spellbook
From the time J.K. Rowling published her first book in the Harry Potter series—1998's Harry Potter and the Chamber of secrets—she introduced fans to an expansive new Wizarding World that fans have been lost in ever since. Potterheads have an eight movie film franchise that never gets old, inspiring quotes from the novels, an actual Universal theme park, and thousands of addictive fan fiction stories. And yet another element to add to the dynamic magical universe is a literal language created by Rowling, comprised of dozens of spells, charms, and hexes that Harry Potter wouldn't be complete without.

Muggles, witches, and wizards: Grab your wands, and enjoy!





  1. A


    1. Aberto - Opens locked doors
    2. Harry summons his Firebolt
    3. Accio - Summons objects
    4. Aguamenti - Summons water
    5. Alohomora - Unlocks objects
    6. Anapneo - Clears someone's airway
    7. Aparecium - Reveals secret, written messages
    8. Apparate - A non-verbal transportation spell that allows a witch or wizard to instantly travel on the spot and appear at another location (disapparate is the opposite)
    9. Ascendio - Propells someone into the air
    10. Avis - Conjures a small flock of birds


    11. B


    12. Bat-Bogey Hex - Turns the target's boogers into bats
    13. Hermione and Harry rescue Sirius
    14. Bombarda - Creates an explosion
    15. Brackium Emendo - Heals broken bones


    16. C


    17. Capacious Extremis - Known as the Extension Charm, it's a complicated spell that can greatly expand or extend the capacity of an object or space without affecting it externally
    18. Confundo - Known as the Confundus Charm, it causes confusion of the target
    19. Conjunctivitis Curse - Affects the eyes and sight of a target
    20. Crinus Muto - Changes hair color and style


    21. D


    22. Diffindo - Used to precisely cut an object
    23. Disillusionment Charm - Causes the target to take on the appearance of its surroundings
    24. Disapparate - A non-verbal transportation spell that allows a witch or wizard to instantly travel on the spot and leave for another location (apparate is the opposite)


    25. E


    26. Engorgio - Causes rapid growth in the targeted object
    27. Episkey - Heals minor injuries
    28. Harry casts a Patronus
    29. Expecto patronum - The Patronus Charm is a powerful projection of hope and happiness that drives away Dementors; a corpeal Patronus takes the the respective animal form of the caster, while a non-corpeal appears as a wisp of light; at 13, Harry Potter was the youngest known witch or wizard to prouduce a corpeal Patronus
    30. Erecto - Allows a witch or wizard to build a structure, like a tent
    31. Evanesco - Vanishes objects
    32. Blogmas/Blogcember Day Five: The Harry Potter Spells Book Tag –  angiesbookblog
    33. Expelliarmus - Forces an opponent to drop whatever's in their possession


    34. F


    35. Ferula - A healing charm that conjures wraps and bandages for wounds
    36. Fidelius Charm - A complex charm that conceals a secret into the soul of a chosen "Secret Keeper;" if a location is the subject of concealment, it becomes undetectable to others
    37. Fiendfyre Curse - Conjures destructive, enormous enchanted flames
    38. Finite Incantatem - A general counter-spell that's used to reverse or counter already cast charms
    39. Furnunculus Curse - A jinx that causes a breakout of boils or pimples


    40. G


    41. Geminio - Duplicates objects
    42. Glisseo - Transforms a staircase into a slide


    43. H


    44. Homenum Revelio - Reveals the presence of another person
    45. Homonculus Charm - Detects anyone's true identity and location on a piece of parchment; used to create the Marauder's Map


    46. I


    47. Immobulus - Immobilises living targets
    48. Impedimenta - A temporary jinx that slows the movement of the target
    49. Incarcerous - Conjures ropes
    50. Impervius - Makes an object waterproof
    51. Incendio - Conjures flames


    52. J


    53. Langlock - Causes the target's tongue to stick to the roof of their mouth
    54. Legilimens - Invading or navigating another's mind
    55. Levicorpus - Levitates the target by their ankle
    56. Locomotor Mortis - The Leg-Locker curse bounds the target's legs
    57. Harry reads by wandlight
    58. Lumos - Illuminates the caster's wand


    59. M


    60. *Morsmordre - Conjures and projects Lord Voldemort's Dark Mark
    61. Mucus Ad Nauseam - Inflicts an extreme runny nose or cold
    62. Muffliato - Creates a buzzing sound in the target's ears to prevent eavesdropping


    63. N


    64. Nox - Reverses the lumos charm, extinguishing a wand's light


    65. O


    66. Obliviate - Erases the target's memory
    67. Obscuro - Conjures a blindfold
    68. Oculus Reparo - Repairs eyeglasses
    69. Oppugno - Directs an object or person to attack a victim


    70. P


    71. Petrificus Totalus - Temporarily freezes or petrifies the body of the target
    72. Periculum - Conjures flares/red sparks
    73. Piertotum Locomotor - Incantation used to bring to life inanimate objects and artifacts
    74. Protean Charm - Links objects together for better communication
    75. Protego - Casts an invisible shield around the caster, protecting against spells and objects (except for The Killing Curse)


    76. R


    77. Reducto - Reduces the target to pieces
    78. Reducio - Shrinks an enlarged object to its regular size
    79. Renneverate - Awakens or revives the target
    80. Reparifors - Heals magical ailments like poisoning or paralysis
    81. Reparo - Fixes broken objects
    82. Rictusempra - A charm that disarms an opponent by tickling them
    83. Neville fights the Boggart
    84. Riddikulus - Used to defeat a Boggart, the charm allows the scary creature to assume a comedic form, disarming it


    85. S


    86. Scourgify - Cleans objects
    87. *Sectumsempra - Inflicts severe lacerations and haemorrhaging on the target
    88. Serpensortia - Conjures a live snake
    89. Silencio - Silences the target
    90. Sonorus - Amplifies the witch or wizard's voice
    91. Spongify - Softens the target
    92. Stupefy - The Stunning spell freezes objects and renders living targets unconscious


    93. T


    94. Tarantallegra - Aimed at the legs, causes uncontrollable dancing movement


    95. U


    96. Keeping it simple — Schemes ~ pt. 12
    97. Unbreakable Vow - A magically binding contract that results in the death of whoever breaks it


    98. W

    99. Wingardium Leviosa
    100. Wingardium Leviosa - Causes an object to levitate; but remember what Hermione said: "It’s Wing-gar-dium Levi-o-sa, make the 'gar' nice and long.’"